Machine Meltdown
This is the Post-Jam Version of the game. Please play and rate the original Jam Version first.
https://ldjam.com/events/ludum-dare/53/machine-meltdown
This game was developed for Ludum Dare 53 (Theme: Delivery)
Defeat the evil machine boss. Deliver a virus through its interface to infect the entire swarm and free humanity from the machine invasion.
I recommend playing with a controller, if you have one.
Patchnotes v1.0.1 (2023-05-07)
- Fixed a problem with the keyboard input: Removed delay when stopping.
Patchnotes v1.1 - Post Jam (2023-05-10)
- You now respawn directly at the boss
- Added animation when player was hit
- Removed touch damage from the boss body
- Make player invulnerable for a short time after getting hit
- Added telegraphing to bullets / Don't make them target the player
- Reworked boss attack patterns
- Added boss intro animation
- Balance adjustments (increased boss health, decreased player health)
- Reworked key bindings
- Removed the delay of the sword attack
- Reduced sound volume
- Small bugfixes
Thanks for playing, enjoy!
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (4 total ratings) |
Author | Stefan Funke |
Genre | Action |
Made with | Unity, Aseprite, Bfxr |
Tags | 2D, Boss battle, Ludum Dare 53, Pixel Art |
Average session | A few minutes |
Links | Ludum Dare |
Comments
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any chance you could open source this to show how this was done? cheers
Hi! Not sure yet. I will think about it. The code is kind of a mess.
But if you have a specific question, maybe I can answer it.