How to catch a monster - Devlog #5
Monsters of Windy Peak » Devlog
This week I reworked the monster catch mechanics. It's no longer as easy as clicking one button. Here are the rules for catching a monster:
- All other monsters of the opponent's team need to be defeated, otherwise they will protect and block the catch
- The monster needs to be under 50% health
- The lower the health of the monster, the more likely it is to be caught successfully
- You only have 3 tries per battle to catch a monster (may be more later with skills and items coming soon)
- You can only catch wild monsters. Monsters of other trainers cannot be caught.
Two things that will probably come in later:
- Make some monsters harder to catch or make high level monsters harder to catch
- Status effects like sleep will improve the success rate
Let me know what you think. Do you have any other ideas how to make monster catching more challenging or fun?
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Monsters of Windy Peak
Monster Taming game, 4 vs X turn based combat.
Status | In development |
Author | Stefan Funke |
Genre | Role Playing, Adventure |
Tags | 2D, Monsters, monster-tamer, monster-taming, Pixel Art, pokemon, Retro, Turn-based, Turn-Based Combat |
Languages | English |
More posts
- v0.5.2 Soft-Lock BugfixDec 30, 2023
- v0.5.1 BugfixesDec 28, 2023
- v0.5 New Dungeon - Air TempleNov 26, 2023
- v0.4.1 Faster Movement Speed + Berry TreesJun 16, 2023
- v0.4 New Zones, Boss Fights, Monsters and moreJun 02, 2023
- v0.3 Food Items (replace pokemon IV system)Nov 20, 2022
- v0.2 New Demo - New zones, new monsters, evolutions and more!Nov 04, 2022
- v0.1 Demo ReleaseMay 14, 2021
- Demo announcement - Devlog #7Apr 09, 2021
- New tileset and meet the professor - Devlog #6Jul 26, 2020
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